#ifndef __MAINMENU_SCREEN_H__
#define __MAINMENU_SCREEN_H__

#include "cocos2d.h"
#include "BaseScreen.h"

class MainMenuScreen : public BaseScreen
{
private:

	//=================Buttons functions=============
	void 						playButtonPressed();
	void 						musicButtonPressed();
	void 						soundButtonPressed();
	void						tutorialButtonPressed();
	void						removeSelf(cocos2d::CCSprite *object);
    void						keyBackClicked(); //For hardware back key button

public:
	MainMenuScreen();
	~MainMenuScreen();
    CREATE_FUNC(MainMenuScreen);

    static BaseScreen* 			createLayer();
    void 						loadScreen(FlowController *flowcontroller);

};

#endif // __MAINMENU_SCREEN_H__
